Good news the proposal that was send in the first week has been approved and a supervisor has been assigned. This is the same supervisor who I had during my specialization project, which is pretty nice since she has read the dissertation and research so she knows what the direction of this project is.
I hope that over the course of next week I can write out the full plan.
As for the work that has been done. For the first few days in the first week I worked on rereading some of my material, test and setup files, expand my reference library and do a sketch or two. This all to get back into the focus of the project. During this week I also set up the base mesh for the model of the Human Form (see video below).
In the second week I worked on sculpting the details on the model (see video below).
For next week I hope to finish and the deliver the final plan for this project and finalize the Human Form model.
I want to give special thanks to Andreas Feist, Technical Artist at Black Forest Games, who I had the pleasure of meeting at the GDC 2013 in Cologne. He and and of course Black Forest Games were willing to help me out with the vertex order issue by providing technical material, which they used for to solve their problem when working on Giana Sisters, Twisted Dreams. I mentioned them and their game here in a post during my specialization. In the first week I tested the material, which worked like a charm and I certainly hope it will help me later on with the project.