donderdag 3 april 2014

Textured Forms

Within these past weeks I also worked on textures for all three forms. Though the project might not be totally focused on texturing, I am trying to create nice looking character texture for this animation. Created three texture maps for each form, a color, normal and specular map.

Here below you can see a turntable of the human character with textures



Here below you can see a turntable of the bipedal werewolf character with textures



Here below you can see a turntable of the quadruped werewolf character with textures



In the course of the upcoming week I will be tweaking some of these texture maps, especially the specular maps. I am however very glad how the normal maps turned out. When baking them they had very little artifacts to fix. 

As for the color maps some slight adjustments might be made depending on the feedback I will receive next week. Next week it will be 'return to school day' for all students working on their graduation projects. It is a moment for everyone to show their work to other students, supervisors and teachers and receive feedback if applied.

Over the course of the next weeks I will work on some texture improvements and start rigging the models. After this week only 7 weeks remain to work on this project.

Quadruped Werewolf Form

The past weeks I have been working on the third and final form for the transformation animation. For this form I used a lot of wolf imagery for the head and a bit for the shape of the body. Like the few images below. 

                       

Eventually for the animations he will be on all four paws making the silhoet look different from the second werewolf form. Here below you can find a turntable of the full detail sculpt. 



Like mentioned when working on the previous bipedal form I had problems sculpting in the fur with the right tools, though after finding some tutorials I managed to adjust the tools properly to create more detailed fur on this model. Then the question is if I will adjust this as well on the bipedal form, probably not given that the textures that I created for that model look good enough in my opinion. I will show the textured forms in my next post.

Here below you can find the low poly basemesh of the Quadruped Werewolf Form.