donderdag 3 april 2014

Quadruped Werewolf Form

The past weeks I have been working on the third and final form for the transformation animation. For this form I used a lot of wolf imagery for the head and a bit for the shape of the body. Like the few images below. 

                       

Eventually for the animations he will be on all four paws making the silhoet look different from the second werewolf form. Here below you can find a turntable of the full detail sculpt. 



Like mentioned when working on the previous bipedal form I had problems sculpting in the fur with the right tools, though after finding some tutorials I managed to adjust the tools properly to create more detailed fur on this model. Then the question is if I will adjust this as well on the bipedal form, probably not given that the textures that I created for that model look good enough in my opinion. I will show the textured forms in my next post.

Here below you can find the low poly basemesh of the Quadruped Werewolf Form.



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