donderdag 3 april 2014

Textured Forms

Within these past weeks I also worked on textures for all three forms. Though the project might not be totally focused on texturing, I am trying to create nice looking character texture for this animation. Created three texture maps for each form, a color, normal and specular map.

Here below you can see a turntable of the human character with textures



Here below you can see a turntable of the bipedal werewolf character with textures



Here below you can see a turntable of the quadruped werewolf character with textures



In the course of the upcoming week I will be tweaking some of these texture maps, especially the specular maps. I am however very glad how the normal maps turned out. When baking them they had very little artifacts to fix. 

As for the color maps some slight adjustments might be made depending on the feedback I will receive next week. Next week it will be 'return to school day' for all students working on their graduation projects. It is a moment for everyone to show their work to other students, supervisors and teachers and receive feedback if applied.

Over the course of the next weeks I will work on some texture improvements and start rigging the models. After this week only 7 weeks remain to work on this project.

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